LUMINA PRIME v2
STEP:
1
INITIATE SEQUENCE
BPM
MODULO
PROBABILITY
PRIME (KICK)
DROP SAMPLE
COMPOSITE (SNARE)
DROP SAMPLE
MODULO (HAT)
DROP SAMPLE
CHAOS (TEX)
DROP SAMPLE
LOGIC GATES:
SHIFT + CLICK Cell =
ANOMALY
(Glitch FX)
Primes = Kick | Composites = Snare
Modulo = Hats | Random = Texture